Go/No-Go Task: Examples, Response Inhibition and Research
Updated
Written by the Optics Trainer team from published research, with every source linked below.
The go/no-go task is a psychology test of response inhibition, or holding back an action. You respond quickly to one kind of signal, the go signal, and hold back when a different signal, the no-go signal, appears. Pressing on a no-go signal counts as an error. This guide explains where the go/no-go task came from, gives examples, and covers response inhibition, executive function, the stop-signal task, ADHD research and training studies. It ends with Flower Tap, the Optics Trainer game modeled on the task.
What is the go/no-go task? Origin and history
The go/no-go task goes back to the Dutch physiologist F. C. Donders, whose 1868 paper on the speed of mental processes used reaction times to estimate how long mental steps take. In one of his tasks, a person heard one of several syllables, such as ka, ke, ki, ko or ku, and had to repeat only one of them, saying "ka" for ka and staying silent for the rest. Donders found that people answered faster in this task than when they had to repeat every syllable.
Today the task usually means pressing a button for go stimuli and doing nothing for no-go stimuli. A 2008 meta-analysis of brain imaging studies by Simmonds and colleagues explains that go stimuli are usually shown more often, to build up a habit of responding. They noted that nearly all go/no-go studies show at least three go trials for every no-go trial. They also separated simple versions, with one fixed no-go stimulus, from complex ones, where the no-go stimulus depends on context and memory.
Go/no-go task examples, scoring and online versions
Researchers usually look at three numbers. Commission errors are presses on no-go trials, the main index of withholding a response. Omission errors are missed go trials, often read as lapses in attention. Reaction time on go trials shows speed. A 2014 meta-analysis by Wright and colleagues used these same three measures.
Online versions run in a browser and share the limits of other online reaction tests. A 2021 study of online experiment platforms found response times recorded about 80 milliseconds late on average, varying by computer and browser; phones and tablets were not tested. In a 2018 study by Hedge and colleagues, retest reliability across seven classic tasks, go/no-go among them, ranged from 0 to .82. Online tests also differ in how often no-go trials appear and how fast trials come, so their scores cannot be compared or used as a diagnosis.
Common go/no-go task examples:
- Letters: press for every letter except X.
- Shapes or colors: press for green circles, do nothing for red ones.
- Pictures: press for most pictures but not for food, as in some health studies.
- Movement games for children: run on a green card, freeze on a red one.
Response inhibition and executive function: meaning, tasks and activities
Response inhibition means stopping or holding back an action that is not needed or not appropriate. In her 2013 review in the Annual Review of Psychology, Adele Diamond lists inhibition as one of three core executive functions, with working memory and cognitive flexibility. She splits inhibition into response inhibition, which covers self-control and not acting on impulse, and interference control, which covers selective attention.
Common inhibition tasks include:
- The go/no-go task: hold back on a no-go signal.
- The stop-signal task: cancel a response that has already started (see below).
- The Stroop test: name the ink color, not the written color word.
- The flanker task: respond to the middle item and ignore the ones beside it.
- Everyday response inhibition activities, such as Simon Says, red light/green light and freeze games, use the same go and stop rules, although these games are not standardized tests.
Go/no-go vs the stop-signal task
The two tasks are often confused. In a go/no-go task, the stimulus itself tells you whether to respond, so you know from the start of the trial. In the stop-signal task, every trial starts as a go trial. On some trials, a stop signal such as a beep comes a moment after the go signal, and you must cancel a response that is already on its way. People are asked not to wait for the stop signal.
The stop-signal task comes from a race model published by Gordon Logan and William Cowan in 1984. The model treats stopping as a race between a go process and a stop process, and lets researchers estimate the stop-signal reaction time, the hidden time it takes to stop. Verbruggen and Logan noted in 2008 that in go/no-go tasks each stimulus is always linked to going or stopping, which can make stopping more automatic. A 2019 consensus guide set out 12 recommendations for running and scoring the stop-signal task.
The go/no-go task and ADHD: what research reports
In a 2005 meta-analysis of 83 studies, with 3,734 people with ADHD and 2,969 without, Willcutt and colleagues found medium-sized group differences on executive function tasks (effect sizes .46 to .69). The most consistent differences were on response inhibition, vigilance, working memory and planning. The authors wrote that these weaknesses are "neither necessary nor sufficient" to cause all cases of ADHD.
Wright and colleagues pooled 318 studies of go/no-go and similar tasks across 11 psychiatric conditions in 2014. Commission error differences ranged from g = -0.10 for anxiety disorders to 0.52 for bipolar disorder. They concluded that withholding deficits are not sensitive or specific enough to be used alone as a diagnostic test in most disorders.
Training studies in ADHD report results by who rated the outcome. A 2015 meta-analysis of 16 randomized trials with 759 children by Cortese and colleagues found that cognitive training effects on total ADHD symptoms were smaller when raters were probably blinded (SMD 0.20) than when they were not. Effects on hyperactivity and impulsivity and on academic performance were not significant. A 2013 meta-analysis of 25 studies by Rapport and colleagues found that unblinded raters reported larger benefits than blinded raters or objective tests, and that far transfer to academic and cognitive outcomes was not significant or negligible.
Response inhibition training: what studies found
In a single session with 60 adults, Benikos and colleagues found that go/no-go performance improved most when the response deadline was moderate, rather than very easy or very hard. Over longer training, Enge and colleagues found no difference between adaptive go/no-go and stop-signal training and an active control in 122 young adults, including on an untrained Stroop task and fluid intelligence, at the end of training and 4 months later. In preschoolers, Liu and colleagues randomized 40 children to a tablet game in which they sliced fruit and avoided bombs, or to a coloring game. The trained group scored much higher on the game but did not change on a separate go/no-go task. A difference on a reasoning test did not survive the authors' statistical correction, and they called it a trend.
Health studies pair the no-go signal with a food or drink picture. Lawrence and colleagues randomized 83 adults, most of them overweight, to four 10-minute online go/no-go sessions with snack foods or other pictures as no-go signals. The food group lost more weight and ate less in the following week, and reported lower weight at 6 months. Allom and colleagues pooled 19 studies in 2016 and found a small effect on health behaviors (d = 0.378), larger for go/no-go than stop-signal training and for objective outcomes measured right away. They wrote that the effects may last "perhaps only in the short-term." Jones and colleagues pooled 14 laboratory reports in 2016 and called for research outside the lab. Our visual brain training guide summarizes the wider brain training debate.
| Study | Design | Who | Training | Result as reported |
|---|---|---|---|---|
| Benikos 2013, Int J Psychophysiol | Randomized to 3 difficulty levels | 60 adults | One session, 8 blocks, 70% go | Largest gains at the moderate deadline |
| Enge 2014, J Exp Psychol LMC | Randomized, double-blind, active control | 122 young adults | 3 weeks of adaptive go/no-go and stop-signal | No difference from active control; no transfer to Stroop or fluid intelligence |
| Liu 2015, Sci Rep | Randomized, active control | 40 preschoolers | Tablet game with go and no-go items | Large gain on the game; no change on a go/no-go test; reasoning difference not significant after correction |
| Lawrence 2015, Appetite | Randomized, double-blind | 83 adults, mostly overweight | Four 10-minute online sessions with food as no-go | More weight loss and lower intake than control the next week; lower self-reported weight at 6 months |
| Allom 2016, Health Psychol Rev | Meta-analysis of 19 studies | Participants in 19 studies | Go/no-go and stop-signal training | d = 0.378; larger for go/no-go and immediate objective outcomes |
| Kassai 2019, Psychol Bull | Meta-analysis | Children | Working memory, inhibition or flexibility training | Near transfer g = 0.44; transfer to untrained executive skills g = 0.11, not significant |
Flower Tap: a go/no-go game modeled on the task
Flower Tap is the Optics Trainer game modeled on the go/no-go task. Flowers pop up out of holes in a lawn, one after another. Each carries a C-shaped symbol whose opening points up, down, left or right. A bar at the bottom shows the target direction. You tap only the flowers whose C points that way and leave the rest alone.
What it keeps is the go/no-go rule: respond to one kind of item, hold back on the others, and get scored on hits, presses on the wrong flowers and missed targets.
What it changes:
- About half the flowers are targets. Classic versions usually show go trials at least three times as often as no-go trials.
- The go/no-go decision depends on a small detail, the direction of the C's opening, and flowers appear at many places on the lawn, so you also have to search the screen.
- Each flower stays up for a short time, and the pace adjusts as you play: hits, wrong taps and missed targets all move the speed up or down. A session is about one minute.
- It has an optional binocular presentation. In 3D Glasses mode, each C is drawn in a colour that only one eye sees through red-blue glasses on a phone, tablet or computer, or through the built-in display on Meta Quest. Depending on the setting, every C goes to one eye or the flowers are split between the eyes.
Where Optics Trainer fits
Optics Trainer is a set of vision and brain training games for iPhone, iPad, Android, web browsers and Meta Quest. Flower Tap is modeled on the go/no-go task and challenges you to tap only the right flowers at a changing pace. It was not tested in any of the studies described here. It is not a measure or test, does not report commission errors or any inhibition score, and is not a treatment or diagnosis. It is not FDA cleared. We make no claim that it changes self-control, attention, focus, IQ, school performance, eating or memory. For clinical reaction time measurement, see our clinic article on visual reaction time testing.
Optics Trainer is not a substitute for professional diagnosis or prescribed care. Consult your eye care professional for guidance about your specific condition. The phone and tablet apps start with a 7-day free trial, and a free web account includes 3 plays a day. After that, mobile and web access is $14.99 a month or $149.99 a year.
Download Optics Trainer
Frequently asked questions
What is a go/no-go task in psychology?
It is a reaction-time task in which you respond to go stimuli and withhold your response to no-go stimuli. It traces back to Donders in 1868 and is used to study response inhibition.
What is an example of a go/no-go task?
Pressing a key for every letter except X is a common one. Others use colors, shapes or pictures, such as pressing for green circles but not red ones. Red light/green light is an everyday version.
What does the go/no-go task measure?
Mainly response inhibition, measured by commission errors, which are presses on no-go trials. Omission errors and go reaction times are also recorded. Diamond's 2013 review lists inhibition as a core executive function.
What is the difference between go/no-go and stop-signal tasks?
In go/no-go, the stimulus tells you from the start whether to respond. In the stop-signal task, a stop signal arrives after the go signal, so you must cancel a response already under way. The stop-signal task estimates stopping time with a race model.
Is the go/no-go task used for ADHD?
It is used in ADHD research. Meta-analyses report group differences in response inhibition, but a 2014 meta-analysis concluded that go/no-go errors are not sensitive or specific enough to diagnose most conditions on their own.
Can you train response inhibition?
People improve on the go/no-go tasks they practice. A 2014 randomized study found no transfer beyond the trained tasks, while food-cue go/no-go studies reported short-term changes in eating, with a 2016 meta-analysis noting effects may be short-term.
Is there a go/no-go task online or as a game?
Yes. Many browser versions exist, but timing varies by device and scores are not comparable or diagnostic. Optics Trainer's Flower Tap is a game modeled on the task; it was not tested in these studies and is not a test.
Sources
- Donders FC. On the speed of mental processes. Acta Psychol. 1969 (original work 1868)
- Perea M, et al. Are go/no-go tasks preferable to two-choice tasks in response time experiments with older adults? J Cogn Psychol. 2016
- Gomez P, Ratcliff R, Perea M. A model of the go/no-go task. J Exp Psychol Gen. 2007
- Simmonds DJ, Pekar JJ, Mostofsky SH. Meta-analysis of Go/No-go tasks demonstrating that fMRI activation associated with response inhibition is task-dependent. Neuropsychologia. 2008
- Diamond A. Executive functions. Annu Rev Psychol. 2013
- Logan GD, Cowan WB. On the ability to inhibit thought and action: a theory of an act of control. Psychol Rev. 1984
- Verbruggen F, Logan GD. Response inhibition in the stop-signal paradigm. Trends Cogn Sci. 2008
- Verbruggen F, et al. A consensus guide to capturing the ability to inhibit actions and impulsive behaviors in the stop-signal task. eLife. 2019
- Wright L, et al. Response inhibition and psychopathology: a meta-analysis of go/no-go task performance. J Abnorm Psychol. 2014
- Hedge C, Powell G, Sumner P. The reliability paradox. Behav Res Methods. 2018
- Anwyl-Irvine A, et al. Realistic precision and accuracy of online experiment platforms, web browsers, and devices. Behav Res Methods. 2021
- Willcutt EG, et al. Validity of the executive function theory of attention-deficit/hyperactivity disorder: a meta-analytic review. Biol Psychiatry. 2005
- Cortese S, et al. Cognitive training for attention-deficit/hyperactivity disorder: meta-analysis of randomized controlled trials. J Am Acad Child Adolesc Psychiatry. 2015
- Rapport MD, et al. Do programs designed to train working memory, other executive functions, and attention benefit children with ADHD? Clin Psychol Rev. 2013
- Benikos N, Johnstone SJ, Roodenrys SJ. Short-term training in the Go/Nogo task: behavioural and neural changes depend on task demands. Int J Psychophysiol. 2013
- Enge S, et al. No evidence for true training and transfer effects after inhibitory control training in young healthy adults. J Exp Psychol Learn Mem Cogn. 2014
- Liu Q, et al. The effects of inhibitory control training for preschoolers on reasoning ability and neural activity. Sci Rep. 2015
- Lawrence NS, et al. Training response inhibition to food is associated with weight loss and reduced energy intake. Appetite. 2015
- Allom V, Mullan B, Hagger M. Does inhibitory control training improve health behaviour? A meta-analysis. Health Psychol Rev. 2016
- Jones A, et al. Inhibitory control training for appetitive behaviour change: a meta-analytic investigation. Appetite. 2016
- Kassai R, et al. A meta-analysis of the experimental evidence on the near- and far-transfer effects among children's executive function skills. Psychol Bull. 2019
Related guides
Try Flower Tap
Flower Tap, Optics Trainer's go/no-go-style game, asks you to tap only the flowers whose C points the target way, with an optional red-blue glasses mode. Play it on phone, tablet, web and Meta Quest. The phone and tablet apps start with a 7-day free trial.
Start free