Brain Games Backed by Science? The Lab Tasks Behind Them

Updated

Are brain games backed by science?

The question has two parts. Is the game based on a task scientists use? For many games, yes. Does practicing that task change other skills or daily life? That is what training studies test.

A 2016 review led by Daniel Simons examined the studies that brain-training companies themselves cited. The authors found extensive evidence that people get better at the tasks they train, less evidence for closely related tasks, and little evidence for distant tasks or everyday thinking. A 2019 paper by Giovanni Sala and Fernand Gobet pooled several meta-analyses and reported a minimal effect on general cognitive skills. They wrote that differences between studies were explained by design quality and statistical artefacts.

Our guide to visual brain training covers the Simons review and the ACTIVE trial in more depth. Our brain training apps comparison covers the Federal Trade Commission's 2016 order against Lumosity's maker, which requires competent and reliable scientific evidence before claims about real-world benefits.

How brain games are designed from lab tasks

Cognitive tasks used in research are built to measure one process as cleanly as possible. A typical lab task shows simple items, records how fast and how accurately you respond, and compares trials that differ in just one way.

A game keeps the core of the task and changes the wrapper: scoring, timers, streaks, artwork and harder levels. That makes the task more fun to repeat, but the game is no longer the version that was studied, and a game score has no norms behind it.

For example, Lumosity's blog said in 2018 that games of its own were adapted from the Stroop test, which it dated to 1935, and from the 1974 flanker task.

Cognitive tasks used in research, and the games modeled on them

The table lists the lab tasks behind Optics Trainer's games and drills. Each game or drill is modeled on the task; none of them was used in the studies of that task.

Lab tasks and the Optics Trainer games and drills modeled on them
Lab taskKey early sourceWhat you doModeled on it in Optics Trainer
Stroop color-word taskStroop, 1935Respond to a word's ink color when the word names a different colorOur color-word game
Flanker taskEriksen and Eriksen, 1974Respond to a center item while ignoring the items beside itDirectionality
Go/no-goDonders, 1868Respond to some signals and hold back on othersFlower Tap
Working memory spanMany versionsHold items or a sequence in mind, then report them backSymbol Order, Number Flash, Working Memory, Memory Grid
Useful field of viewBall and colleagues, 1988Identify a central item while locating a brief target farther outPeripheral Awareness drills (a related task)
Multiple object trackingPylyshyn and Storm, 1988Follow several moving targets among identical onesMultiple-Object Tracking drills
Vergence and fusionClinical vergence measuresKeep a two-eye image single as demand changesEye teaming games with convergence and divergence levels
Saccades and pursuitsClinical eye movement testsJump between targets or follow a moving oneSaccades and Pursuits drills

Near vs far transfer explained

Near transfer means getting better at the trained task or a close version of it. Far transfer means gains on different skills, such as reasoning, school grades, work or daily life.

Meta-analyses, which pool many studies, have reported near-transfer gains more often than far-transfer gains:

  • Kassai and colleagues, 2019, pooled experiments on children's executive function training (working memory, inhibitory control and flexibility). Training produced a near-transfer effect of g = 0.44 across 43 comparisons. Effects on untrained executive skills were g = 0.11 across 17 comparisons, which was not statistically significant. The authors wrote that they found no convincing evidence of far transfer.
  • Melby-Lervåg, Redick and Hulme, 2016, pooled 87 publications. Gains on working memory measures were reliable right after training. Compared with active control groups, there was no convincing evidence of gains in reasoning, reading or arithmetic.
  • Sala and Gobet, 2019, reported a minimal effect on general cognitive skills across several domains of training.

How to read brain-training research

These questions, many drawn from the Simons review and a 2013 paper by Walter Boot and colleagues, help when you read a study or a company's research page.

  • Practice effects: people get faster on any test they repeat. Without a control group that took the same tests, a gain may reflect retesting alone.
  • Active vs passive control groups: a passive group just takes the tests; an active group does a different activity for the same time. In a 2014 randomized, double-blind study of 122 adults, inhibition training looked effective against a passive group but showed no difference from an active control group. Boot and colleagues argued that even active controls need the same expectations of improvement before a gain can be credited to the training.
  • Publication bias: studies with positive results are more likely to be published. The 2016 working memory meta-analysis tested for this and reported no evidential value in studies that used treated control groups.
  • Vendor-funded studies: check the funding and conflict-of-interest statements. Simons and colleagues built their review from the studies companies cite. Our visual brain training guide notes an ACTIVE author's financial tie to the training software's owner.
  • Who was studied: results in older adults, children or athletes may not apply to others.

Where Optics Trainer fits

Optics Trainer is a set of game-based vision and brain training apps for iPhone, iPad, Android, web browsers and Meta Quest. Its games and drills are modeled on the lab tasks above: a color-word game modeled on the Stroop task, Directionality on the flanker task, Flower Tap on go/no-go, and Symbol Order, Number Flash, Working Memory and Memory Grid on working memory span tasks. It also has eye teaming games with convergence and divergence levels and watch-and-follow eye movement, peripheral awareness and object tracking drills.

Optics Trainer's games were not tested in any study described here. They practice and challenge the tasks they are modeled on. They are not tests or measures, are not a treatment or diagnosis, and are not FDA cleared. Optics Tracker, on our clinic site, is our measurement product. Optics Trainer is not a substitute for professional diagnosis or prescribed care. Consult your eye care professional for guidance about your specific condition.

The phone and tablet apps start with a 7-day free trial, and a free web account includes 3 plays a day. After that, mobile and web access is $14.99 a month or $149.99 a year, and VR access is $19.99 a month or $199 a year after a 7-day free trial.

Frequently asked questions

Are brain games backed by science?

Many are based on tasks with a long research record. Whether playing them changes other skills is a separate question. A 2016 review found extensive evidence for gains on trained tasks and little for everyday thinking.

What is the science behind brain games?

Most brain games are adapted from cognitive tasks used in research, such as the Stroop, flanker and go/no-go tasks. Designers add scoring, timers and levels. Training studies then test whether practice carries over to untrained tasks.

What is the difference between near and far transfer?

Near transfer is getting better at the trained task or a close version of it. Far transfer is gains on different skills such as reasoning, school or daily life. Meta-analyses have reported near transfer more often than far transfer.

What cognitive tasks are used in research?

Common ones include the Stroop color-word task, the flanker task, go/no-go, working memory span tasks, visual search, multiple object tracking and the useful field of view test. Each is built to isolate one process.

Why do control groups matter in brain training studies?

People get faster on tests they repeat and may try harder when they expect to improve. In a 2014 study, inhibition training beat a passive control group but not an active one.

Are Optics Trainer's games tests of attention or memory?

No. They are modeled on lab tasks, but they were not tested in research and do not measure anything. For measurement, ask a clinician; Optics Tracker on our clinic site is our measurement product.

Sources

  1. Simons DJ, et al. Do "brain-training" programs work? Psychol Sci Public Interest. 2016
  2. Sala G, Gobet F. Cognitive training does not enhance general cognition. Trends Cogn Sci. 2019
  3. Kassai R, et al. A meta-analysis of the experimental evidence on the near- and far-transfer effects among children's executive function skills. Psychol Bull. 2019
  4. Melby-Lervåg M, Redick TS, Hulme C. Working memory training does not improve performance on measures of intelligence or other measures of "far transfer". Perspect Psychol Sci. 2016
  5. Boot WR, et al. The pervasive problem with placebos in psychology. Perspect Psychol Sci. 2013
  6. Enge S, et al. No evidence for true training and transfer effects after inhibitory control training in young healthy adults. J Exp Psychol Learn Mem Cogn. 2014
  7. Stroop JR. Studies of interference in serial verbal reactions. J Exp Psychol. 1935
  8. Eriksen BA, Eriksen CW. Effects of noise letters upon the identification of a target letter in a nonsearch task. Percept Psychophys. 1974
  9. Donders FC. On the speed of mental processes (translation of the 1868 paper). Acta Psychol. 1969
  10. Ball KK, et al. Age and visual search: expanding the useful field of view. J Opt Soc Am A. 1988
  11. Pylyshyn ZW, Storm RW. Tracking multiple independent targets: evidence for a parallel tracking mechanism. Spat Vis. 1988
  12. Lumosity. From lab to laptop: the origins of Lumosity games. 2018

Related guides

Try the games modeled on lab tasks

Optics Trainer's color-word game, Directionality, Flower Tap and memory games such as Symbol Order and Number Flash are modeled on classic lab tasks, on phone, tablet, web and Meta Quest. The phone and tablet apps start with a 7-day free trial.

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